Deep Dive into the onboarding flow
ICP NAME | Mohit | Arjun | Ramesh | Rahul |
Age | 35 | 28 | 42 | 20 |
Location | Vizag | Coimbatore | Gwalior | Mumbai |
Company | Cab Driver | Business Manager / Professional Poker Player | Business / self employed | College Student |
Estimated App Spends / month | Rs. 5-10 k | Rs. 50 - 90 k | Rs. 3-5 L | Rs. 1 - 5K |
Marital Status | Married / Kids | Un married | Married / Kids | Un married |
Things they are interested in | Local News / Playing with friends | Travel / Sports / Gym / Read | Food / Shopping / Sharing & watching News | Online Gaming / Sports / Tech Blogs |
Where do they spend time & money | Spending time with family / Local new apps / Social apps | Fashion Brands / Poker community & events / Social Media/ Dating / Casinos | Local media apps / News / Family Time / Shopping / Markets | Gaming / OTT / Education / hobbies / Shopping |
Pain Points | Want to pass time between rides in a a more interactive thrill seeking way / at the same time earn some side income / UPI cash deposits | Main source of income and want to play with good players and platforms with high price pools and trust | Has extra money to spend / part of card playing culture / wants a safe and accessible platform | Just started learning poker through peers / craving thrill of winnings for a new game |
Buying Power | Extra money earned / Med risk player / low appetite | High stakes / Med risk player / high appetite | Well Off / Gambler / High Risk player / high appetite | Not much to spend / plays free bets and occasional cash / low appetite |
Channel | Facebook Ads | Community / Peers | TV Ads / social media | Friends / Social Media |
Decision to Sign Up | Signed instantly / Instant Bonus reward on signup | Plays on multiple apps / Rewards system / Opponent players / Trusted ecosystem | Brand & trust factor / Easy of onboarding | Tried multiple apps / bonus reward / finding beginner players |
Frequency of Use / hrs per week | 7- 10 hrs | 20 -30 hrs | 10 - 15 hrs | 2 -4 hrs |
Goals | User insight | |
---|---|---|
Personal Goals | Spend time for myself doing something I like To learn to play professionally | People seek an escape from daily routine where they can unwind through engaging entertainment |
Functional Goal | NA | NA |
Social Goal | Demonstrate skill in the game to friends and family Seek thrill of winning amongst other players | Being a popular game more and more youth are playing on platforms to showcase their winnings as a metric of skill to their friends |
Financial Goal | I want to earn side money playing to take of my expenses | For a lot of users playing real money games is a way to earn money for vanity purchases and splurges |
S.No. | Metric | Insight / Reasoning | Hypothesis |
---|---|---|---|
1 | % Users doing 2nd Purchase / post 24hrs of zero wallet amount | Player's do their first purchase with excitement of bonus rewards. Uninstall the application | Player churn off once they loose their first purchase amount quickly Players doing 2nd purchase within next 24 hrs would retain longer |
2 | % User doing First purchase / within 8 hrs of signup | Most of the users sign-up on the app and fail to add cash Basis channel of acquisition the intent varies | First purchase within 1-8 hrs of signup would retain longer |
3 | App / Play store page landing to Install conversion in 10 minutes | User's are clicking the ad's and redirecting to app / play store. Very few people further go an install the app. | Low app ratings & non-informative banners reason for low conversion. |
4 | Login to Take seat conversion / day | High drop off for take seat post tapping on play | User is unable to understand next step post tapping on play due to multiple touch points on the table |
5 | No. of user with net +ve wallet D0, D7, D30 retention | User's once onboarded on app- add cash to play some games. Once they loose their initial added sum, they come back to play on lower tables with 2nd purchase. They continue to play similar frequency further on. | % Players sticking to the platform is much higher for winners vs losers |
6 | No. of Tourney Freeroll registrations / day | Free Tournaments ar Post signup user go through various touchpoints on the app and uninstalls the application | The more No. of users register for Free Tournaments the more likely they are to come back the next day forming the initial retention loop |
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